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- One more note about the morph2-algorithm:
-
- If the differences between the two objects are not small
- (see the project "heads" in this drawer) you will get
- a "singularity" or "jump" in the middle of the animation.
- (If the number of passes is two.)
-
- If this jump is to large try to morph the two objects using
- MORPH.
-
-
- Example:
- Say, the line
- "morph2(1,2,11,obj)"
- produces 21 objects using 2 passes.
- The jump is between the objects "obj.0011" and "obj.0012".
- Load this two objects into Imagine and make a Quickrender of them.
- If the differences between the pictures are like "black and white"
- your objects have a bad "morph-condition" .
-
- Watch at my animation "Liquid" which contains some singularities
- -but still looks amazing.
-
- ("DustLiquid.lzx" you can find in the Aminet in the gfx/3d-directory.)
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